Creative Journeys Exploring Graphic Design as a Career Path

The School of Animation and Media Studies (SAMS) organized a seminar cum Alumni Interaction session titled “Creative Journeys: Exploring Graphic Design as a Career Path.” The event featured Ms. Swetha I, an alumna from the 2019-2022 B.Sc. Animation batch, as the esteemed resource person. A total of 32 students from II B.Sc. Animation participated in  the session.

The session aimed to provide students with insights into the dynamic field of graphic design, drawing from Ms. Swetha’s professional experiences and journey. She shared her personal narrative of transitioning from a student at SAMS to a successful graphic designer, shedding light on the challenges, opportunities, and key skills required to thrive in the industry.

Ms. Swetha highlighted the importance of building a strong design portfolio, mastering essential tools and staying updated with emerging trends in the graphic design landscape. She also emphasized the significance of creativity, adaptability, and effective communication in delivering impactful designs that resonate with clients and audiences alike.

The interactive session allowed students to engage with Ms. Swetha directly, seeking advice on career opportunities, industry expectations, and the pathways to becoming a successful designer. Her insights on art, technology, and design inspired students to explore their potential in the field of animation and design.

 

Crafting Virtual Worlds Trends in Animation and Gaming Careers

The School of Animation and Media Studies (SAMS) recently hosted a Career Guidance Program titled “Crafting Virtual Worlds: Trends in Animation and Gaming Careers.” The event featured prominent industry experts: Mr. Veerendra Patil, Creative Director at Zebu Animation Studios, Mr. Krishna Babu, CG Supervisor at Zebu Animation Studios, and Mr. Dhilip Kumar, Co-founder and CEO of Intelligen Games and Robotics Pvt. Ltd. Their collective expertise offered students a comprehensive view of emerging opportunities in the animation and gaming sectors. A total of 82 students (III B.Sc. Animation – 22, II B.Sc. Animation – 29, I B.Sc. Animation – 21, PG Diploma in Animation Techniques – 2, III B.Sc. Visual Communication – 8) participated in the event.

The program began with a welcome address by Mr. P. Kishore Kumar, Head cum Assistant Professor, who emphasized the transformative potential of animation and gaming technologies. He encouraged students to make the most of the session by gaining valuable insights from the resource persons and applying their knowledge to explore promising career paths in these fast-growing industries.

Each speaker provided unique perspectives on their areas of expertise. Mr. Veerendra Patil discussed the creative aspects of storytelling and world-building in animation, while   Mr. Krishna Babu delved into the technical nuances of computer graphics and production pipelines. Mr. Dhilip Kumar explored the intersection of gaming and robotics, emphasizing the importance of emerging technologies like artificial intelligence in shaping immersive gaming experiences. They also shared actionable advice on building strong portfolios, staying updated with industry trends, and preparing for career opportunities in these competitive fields.

The program concluded with a Vote of Thanks by Mr. M. Abdul Aziz Hakkim, Assistant Professor, who expressed gratitude to the resource persons for their time and insights and to the organizing team for their efforts.

Breaking Boundaries Latest Innovations and Careers in VFX

The School of Animation and Media Studies (SAMS) organized a seminar titled “Breaking Boundaries: Latest Innovations and Careers in VFX.” The event featured Mr. Bejoy Arputharaj, Founder and CEO of Phantom Digital Effects, as the resource person. A total of 57 students (III B.Sc. Animation – 23, II B.Sc. Animation – 32, PG Diploma in Animation Techniques – 2)  participated in the event.

The seminar commenced with a welcome address by Mr. P. Kishore Kumar, Head cum Assistant Professor, who highlighted the importance of visual effects (VFX) as a transformative force in the media and entertainment industry.

During the session, Mr. Bejoy Arputharaj shared his wealth of expertise and experiences in the VFX industry. He discussed the latest innovations in visual effects technology, offering insights into cutting-edge tools, techniques, and workflows used in modern filmmaking and digital production. Drawing from real-world examples and projects, he showcased how VFX pushes the boundaries of creativity and storytelling in film, gaming, and other media platforms.

The seminar also delved into the career opportunities available in the VFX industry, from compositing and 3D modeling to motion capture and virtual production. Mr. Bejoy emphasized the importance of a strong foundation in technical skills, creative thinking, and a proactive approach to learning new technologies. He encouraged students to explore internships, build impressive portfolios, and network with professionals to carve a successful path in the industry.

Mr. M. Abdul Aziz Hakkim, Assistant Professor, delivered the Vote of Thanks, expressing gratitude to Mr. Bejoy Arputharaj for sharing his expertise and inspiring the students.

INDUSTRIAL TOUR: BENGALURU GAFX CONFERENCE 2024

The School of Animation and Media Studies (SAMS) organized an industrial tour to the prestigious “Bengaluru GAFX Conference 2024” from January 28th to 31st, 2024, exclusively for students of Animation and Visual Communication. This enriching event was attended by Dr. R. Sujatha, Principal of SAMS, Mr. P. Kishore Kumar, Head of SAMS, along with four faculty members, who collectively guided the students through an immersive learning experience. Bengaluru GAFX, a flagship annual event supported by the Government of Karnataka, is dedicated to empowering the Animation, VFX, and Gaming communities.

The conference featured a variety of activities, including insightful panel discussions, competitive pitches to renowned studios, and live competitions, all culminating in the showcase of the GAFX 2024 Official Showreel. The students actively participated in the event, engaging with industry experts through discussions and interactions. This provided them with invaluable insights and enhanced their understanding of the latest trends and practices in the Animation, VFX, and Gaming industries, making the experience both enriching and inspiring for their future careers. A total of 30 students participated.

PARENTS TEACHER MEETING

The Department of Animation conducted the Parents Teacher Meeting for the I, II&III Year Animation students on 09.09.2023 between 02.00pm and 04.30pm.Mr. P. Kishore Kumar, Head i/c cum Assistant Professor welcomed the audience with welcome address. The main aim of the meeting was to create a common platform, where teachers and parents come together to discuss student’s performance and devise ways to enrich their learning experience. The Parents were informed about the Academic Performance of the Students (Course wise) in the Continuous Internal Assessment – I(2023-24oddsemester). They also informed regarding the Attendance and the Status of the Assignment submissions of individual student.  Parents were encouraged to appreciate student’s participation in all academic activities. The PTM came to an end with the conclusion that the progress and development of the students depend on the joint efforts of parents and teachers. The Vote of thanks was proposed and the Feedback was collected.

Sl.No. Class Total No. of Students Present Absent
1. I Year (2023-26) 22 22
2. II Year (2022-25) 32 32
3. III Year (2021-24) 23 23

PARENTS TEACHER MEETING

The Department of Animation conducted the Parents Teacher Meeting for the  I &II Year Animation students on 29.02.2024 between 02.00 pm and 04.30 pm. Mr. P. Kishore Kumar, Head i/c cum Assistant Professor welcomed the audience with welcome address. The main aim of the meeting was to create a common platform, where teachers and parents come together to discuss student’s performance and devise ways to enrich their learning experience. The Parents were informed about the Academic Performance of the Students (Course wise) in the Continuous Internal Assessment – I (2023-24 even semester). They also informed regarding the Attendance and the Status of the Assignment submissions of individual student.  Parents were encouraged to appreciate student’s participation in all academic activities. The PTM came to an end with the conclusion that the progress and development of the students depend on the joint efforts of parents and teachers. The Vote of thanks was proposed and the Feedback was collected.

Sl.No. Class Total No. of Students Present Absent
1. I Year (2023-26) 23 23
2. II Year (2022-25) 32 32

INDUSTRIAL VISIT: OUTDOOR LEARNING TO AZHAGARKOVIL

D.P.Roy Choudhury Association of Animation department organized a Industrial Visit entitled “Outdoor Learning to Azhagarkovil” on 30.06.2023 at .Outdoor learning through its immersive experience can provide a sense of time and place for critical inquiry in artmaking.Outdoor environment offers a new spectrum of opportunities that can extend the indoor class and enrich learning, especially for art.The activity provided &allows the students to express their relationship with the world around them by thinking in, through and with art.

They also can learn through what they do, through what they encounter and through what they discover. It provides visual, tactile and sensory experiences and a special way of understanding and responding to the world.

This activity enabledthe students to express what they see, feel and think through the use of colour, texture, form, pattern and different materials and processes.Mr.Naveendra Kumar&Mr.ArulYogaraj, Assistant Professors of the department gave a demonstration on the place and the doubts were clarified on the spot. The Event ended fruitfully and 57 Students from II, III &P.G.Diploma in Animation Techniques were benefitted through this event.

INDUSTRIAL TOUR TO “MUNNAR”

The Department of Visual Communication organized anIndustrial tour to Munnar from August 22nd to 25th, 2023, for 27 students to gain practical experience in photography, video production, landscape drawing, and storytelling.

Day 1: Departing SLCS Campus at 8:40 AM, the group reached Munnar by 3:00 PM and checked into Hotel Greenleaf Holidays. Students explored local sights, practicing outdoor photography and refining skills in composition and lighting.

Day 2: Students visited Top Station at 9:30 AM for landscape pencil drawing, honing creativity and sketching techniques. At 12:30 PM, a visit to Idukki Dam offered opportunities to photograph its grandeur, focusing on advanced photography tech

Day 3: The day included sightseeing and video production projects at 9:30 AM, enhancing skills in video shooting and editing. Visits to an Adventure Park and Elephant Camp at 12:30 PM provided material for photography and videos. A campfire at 7:00 PM encouraged storytelling and shared experiences.

Day 4: The group departed Munnar at 9:00 AM, arriving at SLCS by 3:00 PM.

This enriching tour offered hands-on experience in visual communication, enabling students to apply theoretical knowledge in real-world scenarios while ensuring a memorable and educational journey.

 

“Madurai Animation Summit 2023”

The Department of Animation organized the “Madurai Animation Summit 2023” on November 17, 2023, at our college campus, with the goal of raising awareness among the younger generation about the growing importance, need, and future scope for animation artists. The summit featured a variety of insightful sessions, focusing on different aspects of animation production, distribution, and emerging technologies, led by both industry professionals and enthusiasts. Distinguished chief guests, including

Dr. Prabhakar Vedhamanickam, Head of the PG Department of Tamil at American College, Madurai;            Mr. Darling Richard Son, renowned film editor from Chennai; and Mr. Bala Seyameshwaran, Managing Director of Seyamesh Solutions, Madurai, graced the event and shared their expert perspectives, greatly enriching the summit.

As part of the celebration, creative competitions such as Drawing, Short Film, and Photography were conducted for +1 and +2 students, allowing them to explore and showcase their artistic talents through self-made projects. The event provided a comprehensive understanding of the animation industry’s potential while nurturing the creativity of young minds, positioning the summit as a platform for learning and inspiration for the next generation of animation artists.100 Students were benefitted through this event.

 

INDUSTRIAL VISIT: FIELD TRIP TO KARAIKUDI

D.P. Roy Choudhury Association of Animation department organized a Industrial Visit as “Field Trip to Karaikudi” on 29.07.2023. The Students from I, II & III year were taken to this trip. The Main objective of this trip is to know the Tradition & Architecture of Art. Karaikudi and surrounding areas are generally referred as “Chettinad”. The Students were taken to the luxurious and beautiful Athangudi Palace in Karaikudi. It is a house with 600 ornate windows and 64 grand rooms with tiles imported from Italy, coloured glasses brought all the way from Belgium, intricately carved massive wooden doors and jharokhas, Massive Varandas covered in Chettinad Tiles beautifully coloured artwork all across. The design is heavily influenced by Indo-European architecture, and it is evident in every corner. Then the students were taken to Kundrakudi Temple to observe the Ancient Architecture. At last they were taken to Chettinad Vintage Car and Camera Museum. An impressive collection of vintage cars and cameras, which is undoubtedly a treat for automobile and photography enthusiasts. A lot of them are in working condition and the manager there is graceful enough to demonstrate them as well.The Students enjoyed the Trip and they sketched & photographed the visited places. The Event ended fruitfully and totally 75 students were benefitted through this event.