The School of Animation and Media Studies, Subbalakshmi Lakshmipathy College of Science, organized a Value-Added Course titled “CineCraft 2026” from 12th October 2026 to 16th October 2026, between 8:50 a.m. and 1:30 p.m., at the Chroma Lab. The course was conducted for I B.Sc. Animation (VFX) students to enhance their creative skills, artistic expression, and understanding of performance-based media. The programme featured Mr. R. Suresh Kumar, Theatre Artist, Folk Dance Trainer, and Mime Trainer at Government Model School, Virudhunagar District, as the resource person. His expertise in theatre, folk dance, and mime provided students with valuable insights into the art of performance and creative communication. The course focused on acting, performance techniques, body language, facial expressions, mime, folk dance, and stage presence. Through practical demonstrations and interactive activities, students were encouraged to explore different forms of artistic expression and understand how performance contributes to visual storytelling and cinematic presentation. The sessions helped students develop confidence, improve their communication skills, and understand the importance of movement, gesture, emotion, and expression in character portrayal. The programme also introduced students to the relationship between traditional performing arts and contemporary media production, encouraging them to incorporate performance techniques into their animation and visual effects projects.
“Screenplay and Cinematic Language: Bhagyaraj – Balu Mahendra”- 26. 09.2026
The Medius Coronet Association under the School of Animation and Media Studies organized an insightful technical discussion session titled "Screenplay and Cinematic Language: Bhagyaraj – Balu Mahendra" on September 26.09.2026 at 12.40 AM in Animation Lab-1, The 50-minute session aimed to provide 40 participating B.Sc. Animation (VFX & Film Production Specialization) students with a critical understanding of how screenplay structure and visual storytelling shape cinema. purely visual cinematic grammar (framing, natural lighting, atmosphere), To analyze two distinct pillars of Tamil cinema—K. Bhagyaraj and Balu Mahendra—as case studies in director intent and camera placement.To contrast narrative mechanics (dialogue, plot beats, comedic timing) with purely visual cinematic grammar (framing, natural lighting, atmosphere). VFX and film production students evaluate how pre-production writing directly influences post-production execution and visual tone. Analyze two distinct pillars of Tamil cinema—K. Bhagyaraj and Balu Mahendra—as case studies in director intent and camera placement.
The session successfully broadened the students' understanding of storytelling techniques. The participants gained practical insights into balancing screenplay structure with visual framing, helping them integrate both narrative depth and technical design into their B.Sc. Animation and Film Production projects.
BATTLEGROUND: BGMI CLASH 2026 – 26.09.2026
The D. P. Roy Choudhury Association successfully organized “BATTLEGROUND: BGMI CLASH 2026”, a team-based gaming competition on BGMI, for the B.Sc. Animation (Specialization in Game Design) students on 26/09/2026. The event, whose name conveyed the chaos and overwhelming firepower of the game itself, gave students a platform to test their reflexes, strategy, and teamwork in a fast-paced competitive format. A total of 19 students participated in the programme, making the event a great success. Teams were formed across the II and III year Game Design students, who competed against one another in knockout rounds of BGMI, with points awarded for accuracy, speed, and survival. The competition saw intense rounds of close combat, with teams eliminating one another until the final showdown. The team of Mr. Hariraam T, Mr. Logaprasath, and Ms. Vinothini, all from III B.Sc. Animation (Game Design), emerged as the winning team, displaying sharp reflexes and strong coordination throughout the event. The winning team was felicitated by the faculty in-charge, who also encouraged all participants for their enthusiasm and sportsmanship. Faculty members appreciated the association's initiative in organizing an engaging, skill-based event that went beyond the classroom and strengthened camaraderie among students. The event concluded with an interactive session where students shared feedback and suggested ideas for future gaming and technical competitions to be organized by the association. Overall, BATTLEGROUND: BGMI CLASH 2026 was conducted successfully with 20 participants. The event added an exciting, competitive dimension to the D. P. Roy Choudhury Association's calendar and reinforced its objective of encouraging innovation, active participation, and skill-building among B.Sc. Animation (Game Design) students throughout the academic year.
VALUE-ADDED COURSE ON “MOTION CRAFT 2026”
The School of Animation and Media Studies, Subbalakshmi Lakshmipathy College of Science, organized a Value-Added Course titled “Motion Craft 2026” from 21st September 2026 to 25th September 2026, from 8:50 a.m. to 1:30 p.m., at Animation Lab 2. The course was conducted for III Year B.Sc. Animation, Visual Effects, and Game Design students with the objective of enhancing their creative and technical skills in graphic design and motion graphics. The programme aimed to provide practical exposure to contemporary digital design techniques and animation principles, enabling students to transform creative ideas into engaging visual content. The course also emphasized the importance of visual storytelling, effective communication, and innovative thinking in the fields of animation and digital media. Through hands-on learning activities, students had opportunities to strengthen their design skills and gain practical knowledge relevant to industry expectations. Overall, “Motion Craft 2026” served as a valuable learning experience for the participating students. The programme helped bridge the gap between theoretical knowledge and practical application, encouraging students to develop their creative potential and prepare for future professional opportunities in graphic design, motion graphics, animation, and digital media production.
Live Portrait Sketching Activity Workshop
The Art & Media Club of the School of Animation and Media Studies organized a Live Portrait Sketching Activity on “Creating a Pencil Portrait from Basic Shapes” on 12th September 2026, from 12:40 p.m. to 1:30 p.m., at the Chroma Lab. The session was conducted by Mr. R. Arul Yogaraj, Assistant Professor, School of Animation and Media Studies, who served as the resource person. The activity was organized with the objective of introducing students to the process of developing a portrait using simple geometric forms and fundamental pencil-sketching techniques. Around 60 students actively participated in the session. During the activity, the resource person demonstrated how a portrait can be constructed by beginning with basic shapes and gradually developing the structure of the face. Students were guided through important aspects such as facial proportions, placement of features, outlining, line quality, light and shadow, shading, texture, and creating depth. The live demonstration helped students understand how simple shapes can be transformed into a recognizable and proportionate pencil portrait through careful observation and systematic drawing. Students actively participated in the hands-on exercise and practiced creating their own pencil portraits by following the demonstrated stages. The interactive nature of the session encouraged them to observe facial structure, understand proportion, and experiment with different pencil strokes and shading techniques. The activity also highlighted the importance of foundational drawing skills in areas such as animation, illustration, character design, graphic design, visual communication, and digital art.
Industrial Visit to an Audio Lab
The School of Animation and Media Studies, Subbalakshmi Lakshmipathy College of Science, organized an Industrial Visit to an Audio Lab in Madurai on 12 September 2026 for the II Year Animation, VFX and Game Design students.Totally 21 students visited the lab. The visit was organized to provide students with practical exposure to professional audio production and to help them understand the applications of sound in animation, visual effects, gaming, and other media industries. During the visit, the students were introduced to the functioning of a professional audio laboratory and gained an understanding of various stages of audio production. The students observed the use of professional recording equipment, microphones, audio consoles, monitoring systems, and other studio facilities. They were also introduced to processes such as sound recording, dubbing, voice-over, sound editing, mixing, and post-production. The industry professionals explained the importance of sound in creating an engaging visual experience and discussed how dialogue, background music, sound effects, and ambient sounds are integrated into animation, VFX productions, films, and games. The students also gained insights into the workflow followed by audio professionals and the technical skills required to work in the audio and media industry. The industrial visit was an informative and enriching experience for the students. It enhanced their understanding of professional audio production and strengthened their awareness of the technical and creative requirements of the Animation, VFX and Game Design industries. The visit concluded successfully with active participation from the students and faculty members.
Frames of Vision The Art of Filmmaking
The School of Animation and Media Studies (SAMS), Subbalakshmi Lakshmipathy College of Science, organized a workshop titled “Frames of Vision: The Art of Filmmaking” on 28 August 2026 at the Chroma Lab. The workshop focused on introducing students to the process of movie making through art film and providing an understanding of the creative and technical aspects involved in filmmaking. The session was conducted by Mr. Naveen Kumar, Assistant Professor, SAMS, who guided the students through the fundamental stages of filmmaking. The workshop highlighted how visual storytelling, artistic expression, composition, cinematography, direction and narrative structure contribute to the creation of meaningful films. The resource person explained the filmmaking process from the perspective of art film, emphasizing the importance of developing a clear creative vision and translating ideas into visual narratives. Students were introduced to the significance of framing, camera perspectives, visual composition and the effective use of cinematic elements to communicate emotions and ideas. The workshop also provided students with an opportunity to understand filmmaking as a collaborative and creative process. The discussion encouraged them to explore different approaches to storytelling and to develop an appreciation for the artistic possibilities offered by cinema. The practical insights shared during the session were particularly relevant to students pursuing animation and media-related studies. The programme concluded successfully with the students gaining useful insights into the art and process of filmmaking, particularly the role of visual elements in developing compelling and expressive film narratives.
Basic Techniques of Human Anatomy
The School of Animation and Media Studies (SAMS), Subbalakshmi Lakshmipathy College of Science, organized a workshop on “Basic Techniques of Human Anatomy” on 28 August 2026 at the Drawing Hall. The workshop was conducted for the students of B.Sc. Animation – Game Design and Development Specialization with the objective of developing their fundamental understanding and practical skills in human anatomy drawing. The session was handled by Mr. R. Arul Yogaraj, Assistant Professor, SAMS, who provided students with a structured introduction to the basic principles of studying and representing the human body. The workshop emphasized the importance of understanding human skeletal structure, muscular forms, body proportions, gestures, and anatomical construction for effective character drawing and animation. The workshop provided an opportunity for students to strengthen their foundational drawing skills and apply anatomical knowledge to their creative work. The practical nature of the session enabled the participants to engage actively with the subject and gain valuable insights into the process of developing human figures for animation and game design. The programme concluded successfully with the students gaining a better understanding of the fundamentals of human anatomy and its application in character design and animation. The workshop served as a valuable learning experience and contributed to enhancing the students' artistic and technical skills.
Medius Coronet Association Film Screening – 28. 08.2026
The Medius Coronet Association was on 08.08.2026 at 12.40 AM in Croma with
great enthusiasm and active participation from students, faculty members and the programme commenced at 12.400 am symbolizing the pursuit of knowledge and excellence.The Head cum Assistant Professor, Dr. K Jansi Rani, welcomed the gathering and emphasized the importance of professional associations in enhancing students', Film Screening for the association and delivered an inspiring keynote address on the theme Medius Coronet". The office bearers of the Medius Coronet Association for the academic year were introduced, The Medius Coronet Association under the School of Animation and Media Studies organized a cinematic study and screening session of the critically acclaimed Iranian film Children of Heaven (directed by Majid Majidi) for students specializing in Visual Effects and Film Production.
The event concluded successfully, offering students valuable practical insights into realism and emotional depth in world cinema. This Programms conducted successfully with 41 participants. The event established a strong student leadership team and created a positive beginning for the Medius Coronet Association. It laid a solid foundation for conducting meaningful programmes that will
enhance the technical, creative, and leadership skills of the B.Sc. Animation (Specialization in Visual Effects and Film Production Specialization) students throughout the academic year.
The Medius Coronet Association Inauguration Programme inspiring students to
actively participate in the association's activities and strive for excellence in their professional
journey.
Medius Coronet Association Inauguration Day – 18. 07.2026
The Medius Coronet Association was inaugurated on 18.07.2026 at 11.00 AM in PCR Lab with great enthusiasm and active participation from students, faculty members, and distinguished guests. The programme commenced at 11.00 am symbolizing the pursuit of knowledge and excellence.The Head cum Assistant Professor, Dr. K Jansi Rani, welcomed the gathering and emphasized the importance of professional associations in enhancing students', inaugurated the association and delivered an inspiring keynote address on the theme Medius Coronet". A Major highlight of the Programme was the appointment of the new student office bearers. Mr. Mohamed Mufid .A from III B.Sc. Animation (Visual Effects and Film Production Specialization) was appointed as the Vice President of the association. Ms. Vidhyaa Shri.T.S from II B.Sc. Animation (Visual Effects and Film Production Specialization) was selected as the Assistant Vice President. Harish Muthaiah.M II B.Sc. Animation (Visual Effects and Film Production Specialization) , Desikan K and Maadesh. M from I B.Sc. Animation (Visual Effects and Film Production Specialization), were appointed as Acting Members of the association. The office bearers of the Medius Coronet Association for the academic year were introduced, and the objectives and action plan of the association were presented. The association aims to organize academic lectures, workshops, Competitions are any programmes, outreach activities, and personality development initiatives to enrich students' learning experiences.The programme also featured cultural performances by students, adding vibrancy to the occasion. The inaugural session concluded with a vote of thanks proposed by Mohamed Mufid A expressing gratitude to the chief guest, management, faculty members, students, and everyone who contributed to the success of the event. Overall, the Inauguration Day was conducted successfully with 50 participants. The event established a strong student leadership team and created a positive beginning for the Medius Coronet Association. It laid a solid foundation for conducting meaningful programmes that will enhance the technical, creative, and leadership skills of the B.Sc. Animation (Specialization in Visual Effects and Film Production Specialization) students throughout the academic year. The Medius Coronet Association Inauguration Programme marked a promising beginning for the academic year, inspiring students to actively participate in the association's activities and strive for excellence in their professional journey.










