CERTIFICATE COURSE ON “ADOBE INDESIGN”

The School of Animation and Media Studies (SAMS) at Subbalakshmi Lakshmipathy College of Science has successfully conducted a Value-Added Course on Adobe InDesign from October 23 to October 28, 2025. This certificate program, held daily from 8:50 AM to 1:30 PM in the Animation Academic Lab 1, was specifically designed to enhance the technical competencies of students in the field of digital publishing and layout design. Under the expert guidance of Mr. B. Venkatesh, Assistant Professor at SAMS, 23 dedicated students engaged in a rigorous curriculum that balanced theoretical principles with practical, industry-standard applications.

The course commenced with a deep dive into the fundamental role of design principles, where students explored the complex structure of professional brochures, including various fold types and specific print requirements. Participants moved beyond basic software usage to master layout planning through the strategic implementation of grids and guides, ensuring a disciplined approach to whitespace and alignment. Significant emphasis was placed on typography hierarchy and visual balance, teaching students how to direct the viewer’s eye and communicate information effectively through structured page design.

Throughout the week, the Animation Academic Lab 1 served as a hub of creativity and technical problem-solving. The 23 student participants transitioned from conceptual sketches to finished digital assets, gaining a thorough understanding of page sizes and the nuances of preparing files for professional printing. The hands-on nature of the workshop allowed for real-time feedback and troubleshooting, ensuring that every participant could confidently navigate the Adobe InDesign interfaces to create high-quality media products.

The successful completion of this course marks a significant milestone for the participating students, who now possess a specialized skill set that is highly sought after in the media and animation industries. By bridging the gap between creative vision and technical execution, the program achieved its goal of preparing students for the demands of modern graphic communication. This initiative reflects the college’s ongoing commitment to providing value-added education that empowers students with professional tools, ensuring they remain competitive and proficient in an ever-evolving digital landscape.

 

SLCS – SAMAAJ SEVA – EXTENSION ACTIVITY Mobile Phone Usage awarness– 16.02.2026

P. Roy Choudhury Association organized an Extension activity programme for rural area people at Solankuruni on Febrauary 16, 2026 from 12:00 pm to 1:30 pm on Mobile phone usage awareness. It was organized by School of Animation and Media Studies, the event aimed to promote the importance of Mobile Awareness and to create awareness about the responsible use of mobile phones among village communities. Mobile phones have become an essential part of daily life, even in rural areas. While they offer many benefits such as communication, education, and access to information, improper use can lead to problems like addiction, misinformation, and health issues. This extension activity was conducted to create awareness among rural people about the safe and effective use of mobile phones, to encourage the use of mobiles for educational and productive purposes. Totally 10 students from SAMS and 1 faculty members were participated in the event.

SLCS – SAMAAJ SEVA – EXTENSION ACTIVITY-Awareness Programme on Child Education & Mobile Usage – 04.10.2025

D.P. Roy Choudhury Association of School of Animation and Media Studies has organized an Extension activity programme for the rural area people at Solankuruni on October 10, 2025 between 12:00 to 1.30 PM. The event aimed to promote the importance of child education and to create awareness about the responsible use of mobile phones among village communities. Conducted interactive sessions explaining the importance of schooling, Explained government schemes supporting free and compulsory education, Motivated children through storytelling and real-life success. Explained both positive and negative impacts of mobile phone usage. Highlighted issues such as addiction, health problems, and distraction from studies. Demonstrated educational uses of mobile phones (learning apps, online classes). Advised parents on monitoring children’s screen time. Totally 6 students from II & I year Animation and 1 faculty members were participated in the event.

Digital Art Competition

The Digital Art Competition organized by the Art and Media Club was a vibrant and innovative event that highlighted the creative potential of students in the field of digital design. Held at the Animation Academic Lab II on 13th December 2025, the competition aimed to promote artistic expression through modern technology while enhancing students’ digital skills and imagination. Participants, including 21 students, created visually compelling artworks using various digital tools and software such as Adobe Photoshop, Illustrator, and other creative platforms. The artworks reflected diverse themes and unique perspectives, showcasing the students’ ability to blend creativity with technical proficiency. The event encouraged originality and creative thinking, providing a platform for budding digital artists to present their work and gain recognition. Mr. S. Naveen Kumar, Assistant Professor, SAMS the resource person, oversaw the event, with entries being judged based on creativity, composition, and the effective use of digital techniques. The competition fostered a spirit of healthy rivalry and inspired students to explore the evolving world of digital art. Overall, the event was a great success, emphasizing the importance of integrating art with technology and paving the way for future artists to thrive in today’s digital creative landscape.

Drawing Workshop

The Drawing Workshop organized by the Art and Media Club was a highly engaging and enriching experience for students, held at the Drawing Room on 10th January 2026. The session aimed to enhance basic drawing skills while encouraging creativity and self-expression among 21 participants. Guided by Mr. R. Arul Yograj, Assistant Professor, SAMS the experienced resource person, students were introduced to essential techniques such as shading, sketching, and composition. The workshop provided a supportive environment where both beginners and skilled artists could explore their artistic potential. Participants actively engaged in hands-on activities, creating impressive artworks and gaining confidence in their abilities. The session emphasized the importance of observation and imagination in the drawing process, encouraging students to tap into their creativity and express themselves freely. It also served as an excellent platform for learning, interaction, and idea-sharing among fellow art enthusiasts. Overall, the workshop successfully fulfilled its objective of nurturing artistic talent, inspiring students to pursue their passion for art, and fostering a deeper connection with the world of drawing and creativity.

 

 

Art and Media Club Inauguration

The Art and Media Club aims to foster creativity, critical thinking, and self-expression by blending traditional art forms with modern media tools. Held at the Drawing Lab on 26.07.2025, the inaugural event saw active participation from 21 students, who engaged in a variety of creative activities. Through art forms like origami, portraiture, and painting, students explored the intersection of Art and Media, enhancing their skills in both visual expression and digital communication. Mr. S. Naveen Kumar, Assistant Professor, SAMS the resource person, guided the participants, emphasizing how traditional art can be reimagined through digital mediums such as photo editing, digital painting, and video storytelling. This approach allows students to connect with a broader audience and innovate in the realm of visual media. By incorporating media literacy into the exploration of artistic expression, the club creates opportunities for students to engage in diverse forms of creative communication, promoting artistic innovation and technological fluency. Ultimately, the club seeks to empower young minds by cultivating an environment where traditional and modern creative practices converge, fostering both artistic excellence and media-savvy skills for the future.

Bengaluru GAFX Conference 2026

The School of Animation and Media Studies (SAMS) organized an industrial tour to the prestigious Bengaluru GAFX Conference 2026 from February 27th to March 1st, 2026, exclusively for Animation students. A total of 63 students participated in the tour, accompanied by three faculty members who guided and mentored them throughout the program. The visit aimed to provide students with real-world exposure to the Animation, Visual Effects (VFX), and Gaming industries, bridging the gap between academic learning and industry practices. Bengaluru GAFX is a flagship annual event supported by the Government of Karnataka, known for bringing together professionals, studios, and emerging talent from across the animation and digital media sectors. The conference featured a wide range of activities, including expert panel discussions, technical sessions, live demonstrations, and competitive pitches presented to leading studios. One of the highlights of the event was the screening of the GAFX 2026 Official Showreel, which showcased outstanding creative works and innovations in the field.

During the tour, students actively engaged in various sessions and interacted with industry experts, gaining valuable insights into current trends, tools, and workflows used in Animation, VFX, and Gaming. These interactions helped them understand industry expectations, career opportunities, and the importance of creativity, technical skills, and teamwork. The exposure also inspired students to enhance their portfolios and align their learning with industry standards.

Overall, the industrial visit proved to be an enriching and informative experience. It not only broadened the students’ knowledge but also motivated them to pursue their careers with greater clarity and confidence. The tour successfully fulfilled its objective of providing practical exposure and fostering professional growth among the participants.

Field Visit to Kochi – 19.09.2025

The School of Animation and Media Studies organized a Field Trip to Kochi for the students of III B.Sc. Animation and III B.Sc. Visual Communication. A total of 17 students participated in the trip, comprising 13 students from III B.Sc. Animation and 4 students from III B.Sc. Visual Communication. The trip was accompanied by Mr. A. R. R. Arul Prince Raaj, Assistant Professor, and Mrs. K. Jansirani, Assistant Professor, School of Animation and Media Studies.

The journey began on 18th September 2025, with the students departing from Madurai Periyar Bus Stand at 9:00 PM. On 19th September 2025, the group arrived at Kochi Wonderla Amusement Park at 9:00 AM, where the students experienced a variety of rides and recreational activities. The following day, 20th September 2025, the students visited several significant landmarks, including Hill Palace and Dutch Palace, both renowned for their historical art and architecture, as well as Jew Street and Lulu Mall. These visits provided valuable exposure to historical, cultural, and contemporary commercial spaces, enhancing the students’ learning and observational skills.

The trip concluded on 21st September 2025, with the group returning to Madurai at 8:15 AM. The field trip offered the students a unique opportunity to explore diverse environments, gain practical insights, and strengthen camaraderie among peers, contributing significantly to their overall educational experience.

 

BATTLE OF GAMES: STUDENT SHOWCASE – 10.01.2026

The D. P. Roy Choudhury Association of the School of Animation and Media Studies, SLCS, has successfully organized the game event “Battle of Games: Student Showcase” on 10th January 2026 at Animation Academic Lab – 3 from 12:40 PM to 1:30 PM. A total of 21 students from B.Sc. Animation (Game Design and Development Specialization) actively participated in the event. The program was conducted with the objective of providing a platform for students to showcase their developed games, demonstrate creativity and technical skills, receive constructive feedback, and promote innovation through peer learning.

The session commenced with a warm welcome speech delivered by Mr. Venu Madhavan K, setting a positive tone for the program. The event was smoothly hosted by Ms. Vinothini C, who efficiently coordinated the flow of activities. The program concluded with a vote of thanks (valedictory address) given by Mr. Paramesh M expressing gratitude to all participants and organizers.

The event featured presentations and demonstrations of student-developed games, where participants exhibited originality, technical proficiency, and design thinking. The session encouraged interaction, discussion, and knowledge sharing among students. The event was well-organized and received positive feedback from the participants. Overall, “Battle of Games: Student Showcase” was a successful initiative that enhanced students’ confidence, practical exposure, and presentation skills.

BATTLE OF GAMES: STUDENT SHOWCASE – 20.12.2025

The D. P. Roy Choudhury Association of the School of Animation and Media Studies, SLCS, successfully organized the game event “Battle of Games: Student Showcase” on 10th January 2026 at Animation Academic Lab – 3 from 12:40 PM to 1:30 PM. A total of 21 students from B.Sc. Animation (Game Design and Development Specialization) actively participated in the event. The program was conducted with the objectives of providing a platform for students to showcase their developed games, demonstrate creativity and technical skills, receive constructive feedback, and promote innovation through peer learning.

The session commenced with a warm welcome speech delivered by Mr. Venu Madhavan K from II B.Sc. Animation (Game Design and Development Specialization), setting a positive tone for the program. The event was smoothly hosted by Ms. Vinothini C from II B.Sc. Animation (Game Design and Development Specialization), who efficiently coordinated the flow of activities. The program concluded with a vote of thanks (valedictory address) given by Mr. Paramesh M from I B.Sc. Animation (Game Design and Development Specialization) expressing gratitude to all participants and organizers.

The event featured presentations and demonstrations of student-developed games, where participants exhibited originality, technical proficiency, and design thinking. The session encouraged interaction, discussion, and knowledge sharing among students. The event was well-organized and received positive feedback from the participants. Overall, “Battle of Games: Student Showcase” was a successful initiative that enhanced students’ confidence, practical exposure, and presentation skills.