The Department of B.Sc. Networking (Specialization in Cloud Computing), in association with the Netkings Association of Subbalakshmi Lakshmipathy College of Science (Autonomous), organized a Paper Presentation on “Cloud Security” on 17.10.2026 from 12:40 p.m. to 1:30 p.m. at the Windows Server Lab (F3).The programme aimed to enhance students’ knowledge of cloud security concepts, emerging cyber security challenges, and the importance of protecting data and applications in cloud environments. The activity provided a platform for students to present their ideas, explore innovative security solutions, and develop their research, communication, and presentation skills. The presentation covered important aspects of cloud security, including data confidentiality, data integrity, authentication, access control, encryption, threat detection, and secure cloud storage. Students discussed common security risks such as data breaches, unauthorized access, malware attacks, and privacy concerns, along with preventive measures and best practices for securing cloud-based resources. The activity encouraged students to connect theoretical knowledge with practical applications and understand the significance of cyber security in modern cloud computing environments. It also promoted critical thinking, teamwork, technical knowledge, and confidence in presenting technical concepts. The programme concluded with an emphasis on the importance of continuous learning and adopting effective security practices to build a safer digital environment. Overall, the activity was informative and beneficial in strengthening students’ understanding of cloud security and encouraging their interest in emerging networking and cyber security technologies.
VALUE ADDED COURSE REPORT
The Department of Computer Science (Security System Specialization) organized a Value Added Course on “CompTIA Security+” for the students of I B.Sc. Computer Science (SSS), Batch 2026–2029, during the academic year 2026–2027. The course was conducted to provide students with fundamental knowledge of cybersecurity, network security, threat identification, risk management, and security operations. The sessions were handled by Mr. Aravindraj, Vectra Tecnosoft, who shared his valuable industry knowledge and expertise with the students. During the course, students were introduced to the fundamental concepts of cybersecurity, including security principles, common cyber threats, malware, phishing, and social engineering. They learned about network security technologies such as firewalls, Virtual Private Networks (VPNs), and intrusion detection systems. The sessions also covered vulnerability assessment, risk analysis, password security, authentication methods, access control, and encryption techniques. Industry-oriented explanations and practical examples helped students understand the importance of protecting digital information and identifying potential security threats. Students gained awareness of security monitoring, incident response, data protection, and basic cybersecurity practices. Overall, the Value Added Course was informative and beneficial to the students. It enhanced their understanding of cybersecurity fundamentals and provided valuable exposure to industry practices, security technologies, and career opportunities in the cybersecurity domain. Totally 26 Students had benefited.
VALUE-ADDED COURSE ON “CINECRAFT 2026”
The School of Animation and Media Studies, Subbalakshmi Lakshmipathy College of Science, organized a Value-Added Course titled “CineCraft 2026” from 12th October 2026 to 16th October 2026, between 8:50 a.m. and 1:30 p.m., at the Chroma Lab. The course was conducted for I B.Sc. Animation (VFX) students to enhance their creative skills, artistic expression, and understanding of performance-based media. The programme featured Mr. R. Suresh Kumar, Theatre Artist, Folk Dance Trainer, and Mime Trainer at Government Model School, Virudhunagar District, as the resource person. His expertise in theatre, folk dance, and mime provided students with valuable insights into the art of performance and creative communication. The course focused on acting, performance techniques, body language, facial expressions, mime, folk dance, and stage presence. Through practical demonstrations and interactive activities, students were encouraged to explore different forms of artistic expression and understand how performance contributes to visual storytelling and cinematic presentation. The sessions helped students develop confidence, improve their communication skills, and understand the importance of movement, gesture, emotion, and expression in character portrayal. The programme also introduced students to the relationship between traditional performing arts and contemporary media production, encouraging them to incorporate performance techniques into their animation and visual effects projects.
Media Craft 2026 (Sound,capture,Design)
The School of Animation and Media Studies (SAMS), Subbalakshmi Lakshmipathy College of Science, Madurai, organized a five-day Value Added Course titled “Media Craft 2026” from 5 October to 9 October 2026 for the II B.Sc. Animation (VFX & GDD) students. The programme was conducted from 8:50 a.m. to 1:30 p.m. at the Audio Lab, with the participation of 21 students. The course aimed to enhance students’ practical knowledge and technical skills in media production, focusing on sound, capture, and design. The resource person for the programme was Mr. Paranitharan, Audio Engineer at Alpha Recording Inn, Madurai. With his professional experience in audio engineering and media production, he provided students with valuable insights into industry practices and technical workflows. The sessions aimed to familiarize students with the fundamentals of sound recording, audio production, media capture, and creative design. The programme also emphasized the importance of technical precision, creativity, and the effective use of media production tools in developing professional-quality content. The course provided students with an opportunity to understand the practical applications of media technology and the importance of sound and visual elements in animation and media production. It encouraged them to develop their creative abilities, improve their technical competencies, and gain awareness of industry expectations. Overall, Media Craft 2026 was a valuable learning experience for the 21 participating students. The guidance and professional insights shared by Mr. Paranitharan helped students gain exposure to industry-oriented practices and understand the significance of technical and creative skills in media production. The programme contributed to enhancing students’ practical knowledge, confidence, and career readiness in the creative media industry.
“Screenplay and Cinematic Language: Bhagyaraj – Balu Mahendra”- 26. 09.2026
The Medius Coronet Association under the School of Animation and Media Studies organized an insightful technical discussion session titled "Screenplay and Cinematic Language: Bhagyaraj – Balu Mahendra" on September 26.09.2026 at 12.40 AM in Animation Lab-1, The 50-minute session aimed to provide 40 participating B.Sc. Animation (VFX & Film Production Specialization) students with a critical understanding of how screenplay structure and visual storytelling shape cinema. purely visual cinematic grammar (framing, natural lighting, atmosphere), To analyze two distinct pillars of Tamil cinema—K. Bhagyaraj and Balu Mahendra—as case studies in director intent and camera placement.To contrast narrative mechanics (dialogue, plot beats, comedic timing) with purely visual cinematic grammar (framing, natural lighting, atmosphere). VFX and film production students evaluate how pre-production writing directly influences post-production execution and visual tone. Analyze two distinct pillars of Tamil cinema—K. Bhagyaraj and Balu Mahendra—as case studies in director intent and camera placement.
The session successfully broadened the students' understanding of storytelling techniques. The participants gained practical insights into balancing screenplay structure with visual framing, helping them integrate both narrative depth and technical design into their B.Sc. Animation and Film Production projects.
BATTLEGROUND: BGMI CLASH 2026 – 26.09.2026
The D. P. Roy Choudhury Association successfully organized “BATTLEGROUND: BGMI CLASH 2026”, a team-based gaming competition on BGMI, for the B.Sc. Animation (Specialization in Game Design) students on 26/09/2026. The event, whose name conveyed the chaos and overwhelming firepower of the game itself, gave students a platform to test their reflexes, strategy, and teamwork in a fast-paced competitive format. A total of 19 students participated in the programme, making the event a great success. Teams were formed across the II and III year Game Design students, who competed against one another in knockout rounds of BGMI, with points awarded for accuracy, speed, and survival. The competition saw intense rounds of close combat, with teams eliminating one another until the final showdown. The team of Mr. Hariraam T, Mr. Logaprasath, and Ms. Vinothini, all from III B.Sc. Animation (Game Design), emerged as the winning team, displaying sharp reflexes and strong coordination throughout the event. The winning team was felicitated by the faculty in-charge, who also encouraged all participants for their enthusiasm and sportsmanship. Faculty members appreciated the association's initiative in organizing an engaging, skill-based event that went beyond the classroom and strengthened camaraderie among students. The event concluded with an interactive session where students shared feedback and suggested ideas for future gaming and technical competitions to be organized by the association. Overall, BATTLEGROUND: BGMI CLASH 2026 was conducted successfully with 20 participants. The event added an exciting, competitive dimension to the D. P. Roy Choudhury Association's calendar and reinforced its objective of encouraging innovation, active participation, and skill-building among B.Sc. Animation (Game Design) students throughout the academic year.
VALUE-ADDED COURSE ON “MOTION CRAFT 2026”
The School of Animation and Media Studies, Subbalakshmi Lakshmipathy College of Science, organized a Value-Added Course titled “Motion Craft 2026” from 21st September 2026 to 25th September 2026, from 8:50 a.m. to 1:30 p.m., at Animation Lab 2. The course was conducted for III Year B.Sc. Animation, Visual Effects, and Game Design students with the objective of enhancing their creative and technical skills in graphic design and motion graphics. The programme aimed to provide practical exposure to contemporary digital design techniques and animation principles, enabling students to transform creative ideas into engaging visual content. The course also emphasized the importance of visual storytelling, effective communication, and innovative thinking in the fields of animation and digital media. Through hands-on learning activities, students had opportunities to strengthen their design skills and gain practical knowledge relevant to industry expectations. Overall, “Motion Craft 2026” served as a valuable learning experience for the participating students. The programme helped bridge the gap between theoretical knowledge and practical application, encouraging students to develop their creative potential and prepare for future professional opportunities in graphic design, motion graphics, animation, and digital media production.
Live Portrait Sketching Activity Workshop
The Art & Media Club of the School of Animation and Media Studies organized a Live Portrait Sketching Activity on “Creating a Pencil Portrait from Basic Shapes” on 12th September 2026, from 12:40 p.m. to 1:30 p.m., at the Chroma Lab. The session was conducted by Mr. R. Arul Yogaraj, Assistant Professor, School of Animation and Media Studies, who served as the resource person. The activity was organized with the objective of introducing students to the process of developing a portrait using simple geometric forms and fundamental pencil-sketching techniques. Around 60 students actively participated in the session. During the activity, the resource person demonstrated how a portrait can be constructed by beginning with basic shapes and gradually developing the structure of the face. Students were guided through important aspects such as facial proportions, placement of features, outlining, line quality, light and shadow, shading, texture, and creating depth. The live demonstration helped students understand how simple shapes can be transformed into a recognizable and proportionate pencil portrait through careful observation and systematic drawing. Students actively participated in the hands-on exercise and practiced creating their own pencil portraits by following the demonstrated stages. The interactive nature of the session encouraged them to observe facial structure, understand proportion, and experiment with different pencil strokes and shading techniques. The activity also highlighted the importance of foundational drawing skills in areas such as animation, illustration, character design, graphic design, visual communication, and digital art.
Industrial Visit to an Audio Lab
The School of Animation and Media Studies, Subbalakshmi Lakshmipathy College of Science, organized an Industrial Visit to an Audio Lab in Madurai on 12 September 2026 for the II Year Animation, VFX and Game Design students.Totally 21 students visited the lab. The visit was organized to provide students with practical exposure to professional audio production and to help them understand the applications of sound in animation, visual effects, gaming, and other media industries. During the visit, the students were introduced to the functioning of a professional audio laboratory and gained an understanding of various stages of audio production. The students observed the use of professional recording equipment, microphones, audio consoles, monitoring systems, and other studio facilities. They were also introduced to processes such as sound recording, dubbing, voice-over, sound editing, mixing, and post-production. The industry professionals explained the importance of sound in creating an engaging visual experience and discussed how dialogue, background music, sound effects, and ambient sounds are integrated into animation, VFX productions, films, and games. The students also gained insights into the workflow followed by audio professionals and the technical skills required to work in the audio and media industry. The industrial visit was an informative and enriching experience for the students. It enhanced their understanding of professional audio production and strengthened their awareness of the technical and creative requirements of the Animation, VFX and Game Design industries. The visit concluded successfully with active participation from the students and faculty members.
Fundamentals of Pencil Drawing workshop
The Art & Media Club of the School of Animation and Media Studies organized a workshop on “Fundamentals of Pencil Drawing” on 29th August 2026, from 12:40 p.m. to 1:30 p.m., at the Chroma Lab. The session was conducted by Mr. R. Arul Yogaraj, Assistant Professor, School of Animation and Media Studies, who served as the resource person. The workshop was organized with the objective of introducing students to the basic principles and techniques of pencil drawing and encouraging their creativity and artistic expression. Around 60 students actively participated in the session. During the workshop, the resource person demonstrated the fundamentals of pencil sketching, including basic lines and shapes, proportions, outlining, shading, light and shadow, texture, and creating depth in drawings. Students were given practical guidance and encouraged to observe, practice, and develop their own sketches using simple pencil techniques. The interactive and hands-on nature of the session enabled students to understand the importance of observation, patience, proportion, and shading in creating effective pencil drawings. The activity also helped students recognize the relevance of basic drawing skills in areas such as animation, illustration, graphic design, visual communication, and digital art. The students showed enthusiastic participation throughout the session and actively engaged in the practical exercises. The workshop provided them with an opportunity to strengthen their fundamental drawing skills while exploring their creativity through traditional pencil art. Overall, the “Fundamentals of Pencil Drawing” workshop was successfully conducted and served as a valuable creative learning experience for the participating students.










